Saturday, December 17, 2011

In Memoriam: The BlackBerry (1999-2012)

Memo to clients looking to develop BlackBerry apps in 2012. Don't bother.

With this news regarding the delay of new BlackBerry phones until late 2012, the final nail is in the coffin. Given that the PlayBook also has failed in the marketplace, RIM has absolutely nothing left to offer for enterprise.

Maybe their phones will stick around for a few more years, but every day that passes where a BlackBerry user is looking for a replacement phone, you can be sure that the temptation to jump to an Android phone or the iPhone will grow stronger.

RIP, BlackBerry. It was fun while it lasted.

I Love Apps!

Earlier this year, I proclaimed that there were no new mobile app ideas. Everything has been done. Today, I stand corrected thanks to this app.

Monday, November 7, 2011

The Future of UX Is ... Windows

Video link from a colleague: UX in 2019

Interesting take from Microsoft with two flawed assumptions...

1. Apple will be able to create that many new devices by 2019
2. Windows Mobile will be able to run on those devices

Because if Microsoft is thinking that these are devices built by Microsoft, they've got some catching up to do.

Thursday, November 3, 2011

MacBook Workaround When It Thinks It's On AC Power Even When Unplugged

My MacBook just started thinking it's on AC power even when unplugged.

None of the proposed solutions worked: Cleaning the MagSafe adapter and port, PRAM and SMC reset, etc. So most likely a logic board or hardware issue, and this laptop's so old and out of warranty there's no way I'm paying for a logic board replacement.

So I was stuck with the fact that the MacBook would not display how much power was left in the battery using the standard Apple menu. Not good when you're on the go.

However, I did notice that in System Preferences > Energy Saver it did show the "Current battery charge: XX%" accurately. So the issue was that XX% wouldn't show up in the menu bar.

As a workaround, I downloaded the freeware called "Slim Battery Monitor" and it now shows me the XX% accurately in the menu bar. Even though it still thinks it's charging on AC, at least it shows the XX% accurately again so I know how much battery life is left. Not a real fix but better than nothing...

Anyway, if you can still see the XX% in System Prefs > Energy Saver, this may help you. Good luck!

Friday, August 19, 2011

Mobile App Development Commandment #1

Thou shalt not take thy client's iPad. Even if on accident in a case of mistaken device identity.

Monday, August 15, 2011

Grid OS First Impression

The first in-depth demos of Grid OS have finally surfaced.

Looks great visually, but it breaks some cardinal rules when it comes to smart mobile design. As a result, it's like that smoking hot yet rather skanky girl at the bar -- fun to fool around with for a night, but with way too much baggage to establish a serious relationship. Or god forbid, decide to marry.

I'll get really in-depth in the next few days, but cardinal rule #1 of smart mobile design is that it lets you get things done faster. And especially on a phone, faster is better.

So watch the videos yourself, strip away the pretty graphics and focus on the UX methods for getting stuff done. Then ask yourself how close Grid OS lives up to embodying "faster is better."

Friday, July 29, 2011

Venn Diagram About UX Designers

Saw this and got a nice chuckle out of it. Funny because it's true.

UX Design - venn diagram [via @intuitionhq]

Nice Place to Browse Other Mobile Designs

Wednesday, June 8, 2011

iPad 2 Smart Cover As Study Aid: Cute, But Pointless

I read this article about using the iPad 2 Smart Cover as a study aid. My first thought as an iPad user was "cool!" My second thought as a UI designer was "stupid!" Let me count the ways.

1. Doesn't work in portrait orientation.
2. Easier to swipe up with one finger (or tap a button) to reveal answer vs. flipping the Smart Cover.
3. In iOS5, using this app with the Smart Cover will cover up notifications.
4. Useless feature for those who do not use a Smart Cover.

I'm all for pushing the envelope when it comes to UX. But this isn't one of those examples -- it's just a marketing gimmick to get some free press.

So let this be a "Jurassic Park" lesson for you aspiring UX/UI kids: Just because you can do it doesn't mean you should.

Tuesday, March 29, 2011

Comment Design in iOS

As both a programmer and UX/UI designer, I'm a big believer in making sure the inside is designed as well as the outside -- a practice that Apple follows religiously with its hardware design.

One aspect of "inside" design is the use of comments in code. While there is no single right way to use comments, here are some key guidelines to consider:

1. Consistency: No matter what style you use, make sure it's consistent throughout all your apps. If you manage a team of programmers, an agreed-upon commenting style may be beneficial.

2. Minimal Formatting: Use only the minimum formatting required to ensure clarity and ease of editing.

3. Reflect Hierarchy and Importance: Make sure a comment that heads an entire section is designed diferently than the subheads within that section. Also, if you have important comments, make sure those comments are visually distinctive enough so they stand out when scrolling through code.

4. Pragma Marks: Instead of using comments to highlight places where code needs to be bug fixed, use pragma marks. XCode indexes pragma marks to make it easy to jump to specific points in your code.

Monday, March 28, 2011

UXUiOS Rule 1: Know Your Roots

When it comes to principles that best capture the essence of good design, it's hard to top Dieter Rams. Not only is he a legendary designer in his own right, but he has strongly influenced Apple's hardware.

While Rams focused on industrial design, his principles apply to mobile apps as well. If your app can embody his list of principles, you’ll be in good shape.

Dieter Rams: ten principles for good design

Sunday, March 27, 2011

The UXUiOS Rules: Intro

The UXUiOS Rules is our list of everything you should know to design great apps. If you're a designer new to this field, or a programmer looking to sharpen your design abilities, these rules are geared for you.

Saturday, March 26, 2011


Welcome to the new home of UXUiOS. Our goal is to become a timely and relevant repository for news, tips and examples of how to create the best user experiences and interfaces for mobile applications. Some of the articles coming your way soon:

The UXUiOS Rules: The most important things any mobile app designer (or programmer) should know before designing an app.

Tips && Tricks: Highlighting cool ways to create beautiful user interfaces and graphics.

App Spotlight: We'll examine and review apps that we think deliver excellent user experiences and interfaces.

Your feedback is crucial to guiding the content of this site: Send feedback to or post a comment on our site. Thanks for visiting.